ShaderMark v2.1 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com) video mode / device info (1024x768) X8R8G8B8 (D24X8) vram used 120586240 HAL (pure hw vp): RADEON X700 Series (Anti-Detect-Mode: off, gamma correction: DAC) options pixel shader version: Pixel Shader 2_b results: shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7 ( Pixel Shader Precision Test): pixel shader 3.0 full precision: s0e0 ( Pixel Shader Precision Test): pixel shader 3.0 partial precision: s0e0 shader 2 ( Per Pixel Diffuse Lighting - ps_2_b): 477 fps 2.0985 mspf 2383 rendered frames shader 3 ( Per Pixel Directional Light Shader (Phong) - ps_2_b): 343 fps 2.9138 mspf 1716 rendered frames shader 4 ( Per Pixel Point Light Shader (Phong) - ps_2_b): 343 fps 2.9152 mspf 1716 rendered frames shader 5 ( Per Pixel Spot Light Shader (Phong) - ps_2_b): 283 fps 3.5315 mspf 1416 rendered frames shader 6 ( Per Pixel Anisotropic Lighting - ps_2_b): 343 fps 2.9168 mspf 1715 rendered frames shader 7 ( Per Pixel Fresnel Reflections - ps_2_b): 316 fps 3.1635 mspf 1581 rendered frames shader 8 ( Per Pixel Car Surface Shader - ps_2_b): 225 fps 4.4467 mspf 1125 rendered frames shader 9 ( Per Pixel Environment Mapping - ps_2_b): 665 fps 1.5034 mspf 3326 rendered frames shader 10 ( Per Pixel Environment Bump Mapping - ps_2_b): 562 fps 1.7788 mspf 2811 rendered frames shader 11 ( Per Pixel Bump Mapping - ps_2_b): 343 fps 2.9195 mspf 1713 rendered frames shader 12 ( Per Pixel Shadowed Bump Mapping - ps_2_b): 216 fps 4.6232 mspf 1082 rendered frames shader 13 ( Per Pixel Veined Marble Shader - ps_2_b): 199 fps 5.0263 mspf 995 rendered frames shader 14 ( Per Pixel Wood Shader - ps_2_b): 185 fps 5.3987 mspf 927 rendered frames shader 15 ( Per Pixel Tile Shader - ps_2_b): 138 fps 7.2544 mspf 690 rendered frames shader 16 ( Per Pixel Refraction and Reflection Shader with Phong Lighting - ps_2_b): 207 fps 4.8379 mspf 1034 rendered frames shader 17 ( Per Pixel BRDF-Phong/Anisotropic Lighting - ps_2_b): 218 fps 4.5823 mspf 1092 rendered frames performance impact of heavy alpha blending shader 18 ( Fur Shader With Anisotropic Lighting - ps_2_b): 20 fps 49.0337 mspf 102 rendered frames performance impact of multiple shaders switches shader 19 ( Combination Effect - ps_2_b): 77 fps 13.0642 mspf 383 rendered frames performance impact of dynamic flow control shader 20 ( Dual Layer 8x8 PCF Shadow Mapping without Flow Control - ps_2_b): 22 fps 46.3570 mspf 108 rendered frames shader 21 ( not supported) performance impact of floating point filtering shader 22 ( High Dynamic Range Shader - low quality version without filtering - ps_2_b): 101 fps 9.8716 mspf 507 rendered frames shader 23 ( not supported) shader 24 ( High Dynamic Range Shader - high quality without fp filtering - ps_2_b): 71 fps 14.0198 mspf 357 rendered frames performance impact of multiple render targets shader 25 ( Per Pixel Edge Detection And Hatching Shader using 1 RT and 2 Passes - ps_2_b): 57 fps 17.6870 mspf 283 rendered frames shader 26 ( Per Pixel Edge Detection And Hatching Shader using 2 RTs and 1 Pass - ps_2_b): 58 fps 17.1764 mspf 292 rendered frames