NVIDIA® CineFX™ 4.0 Shading Architecture - Vertex Shaders
- Support for Microsoft DirectX 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry instancing
- Infinite length vertex programs
- Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets (MRTs)
- Infinite length pixel programs
- Next-Generation Texture Engine
- Accelerated texture access
- Up to 16 textures per rendering pass
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
- Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-Bit Texture Filtering and Blending - Full floating point support throughout entire pipeline
- Floating point filtering improves the quality of images in motion
- Floating point texturing drives new levels of clarity and image detail
- Floating point frame buffer blending gives detail to special effects like motion blur and explosions
NVIDIA® Intellisample™ 4.0 Technology - Advanced 16x anisotropic filtering (with up to 128 Taps)
- Blistering-fast antialiasing and compression performance
- Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality
- Transparency multisampling and transparency supersampling modes boost antialiasing quality to new levels
- Support for normal map compression
- Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
- Fast z-clear
NVIDIA® UltraShadow™ II Technology - Designed to enhance the performance of shadow-intensive games
| NVIDIA® SLI™ Technology - Patented hardware and software technology allows two GPUs to run in parallel to scale performance
- Scales performance on over 60 top PC games and applications
NVIDIA® PureVideo™ Technology - Adaptable programmable video processor
- High-definition MPEG-2 and WMV9 hardware acceleration
- Spatial-temporal de-interlacing
- Inverse 2:2 and 3:2 pull-down (Inverse Telecine)
- 4-tap horizontal, 5-tap vertical scaling
- Overlay color temperature correction
- Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
- Integrated HDTV output
Composited Desktop Hardware Engine - Video post-processing
- Real Time desktop compositing
- Accelerated antialiased text rendering
- Pixel shader driven special effects and animation
Advanced Display Functionality - Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz
- Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
- Full NVIDIA® nView® multi-display technology capability
Advanced Engineering - Designed for PCI Express x16
- Designed for high-speed GDDR3 memory
NVIDIA® Digital Vibrance Control™ (DVC) 3.0 Technology - DVC color controls
- DVC image sharpening controls
Operating Systems - Windows XP/Windows XP 64
- Windows ME
- Windows 2000
- Linux
- Macintosh OS X
API Support - Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
- Full OpenGL support, including OpenGL 2.0
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